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This task shows you how to
convert V4 scene elements (environments, cameras, lights and turntables)
into V5 scene elements. |
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A V4 Integration license is required to copy V4 scene
elements. |
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Open the
V4TEAPOT_AND_CAT.model
document. |
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Double-click "MASTER" to display the tree.
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Click the plus sign beside "IMDE2" to
display the scene elements.
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Select the element you wish to copy. If you
want to copy several elements, you can use the multiselection:
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Copy the element(s) by selecting Edit >
Copy or by right-clicking and selecting Copy.
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Open a product, for example, select
Start > Infrastructure > Photo Studio.
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Activate the root product or an already
existing node then paste the new elements by selecting Edit > Paste
or by right-clicking and selecting Paste. In our example, the
copied elements are pasted in "Product2" window:
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Note: You might have to zoom out
successively to see entirely the environment. |
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As you can see in the above pictures, the copied scene elements keep
the same names as well as their parameter values in most cases. For
instance, a V4 spot light is converted to a spot light in V5 with the
same angle, intensity, attenuation angle ratio, etc.
However, there are slight discrepancies since V4 and V5 scene elements
are not fully equivalent:
- Lights: V4 target is different from V5 target (which is computed
with the target point and the attenuation end)
- Cameras: V5 cameras do not have any width and height as this is the
case for V4 cameras
- Environments: 3D textures applied onto V4 environment walls are not
converted. Environments converted from V4 to V5 are always "bare"
Moreover, as far as spherical environments are concerned, they are
always converted to big size environments because V4 spherical
environments are sizeless
- Turntables: a turntable is always pasted with the V4 environment it
is associated with since V4 turntables cannot be created on their own
like in V5. In our example, you can see that Turntable 1 is associated
with V4 Transparent Cubic Environment.
Note also that the angle of a converted turntable is always equal to
360 degrees, whichever value in V4.
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