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Sometimes, while filleting you can see that
corners resulting from the operation are not satisfactory. The "Blend
Corners" capability lets you quickly reshape these corners. |
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Open the
BlendCorner.CATPart document. |
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Click Edge Fillet
and fillet the four edges as shown using 5mm as the radius value.
Careful! When you select edges, the order of selection affects the final
shape of the fillet. This explains why you may sometimes encounter error
messages when filleting.
To obtain the shape we need for our scenario, select the edges
counter-clockwise.
Take a closer look at the resulting corner:
the shape style is not satisfactory.
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To round the corner again, double-click the fillet and in
the dialog box click the More button to access additional
options.
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Right-click the Blend corner(s) field and select
Create by edges. In our example, only one corner is detected.
The application shows it in the geometry area (3D text).
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The setback distance determines for each edge a free area
measured from the vertex along the edge. In this area, the system adds
material so as to improve the corner shape.
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The Blend Corner option is available through the
Variable Radius Fillet command
too. |
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Enter a value in the setback distance field. For example,
13.
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Click Preview to examine the result.
To edit the distance for the top edge, click 13 and enter 22 as the new
value in the Setback distance field.
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Repeat the operation for the edge below (see arrow) using the same
distance value, 22.
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Click OK to confirm the operation.
The corner is reshaped.
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More About Blend Corners
When editing an edge fillet containing at least one blend
corner, the following options are available in the Blend
corner(s) contextual menu.
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Reframe On:
This command reframes the model at the selected corner.
- Create by edges:
The selected and propagated edges are taken into
account. You do not need to select the concurrent edges of
the corners. This command does not remove the existing blend
corners.
- Create by vertex:
This command is available even if some corners are already
defined. It automatically adds the corresponding blend
corner with default setback
distance.
The concurrent edges of the selected vertex
are added to the list of object(s) to fillet (case
Minimal/Tangency) if these edges are new ones or if they are
not part of the propagations.
- Edit:
This command displays a list of editable setback values.
However, an error message is displayed if you edit multiple
blend corners.
- Remove: This command removes the
selected blend corners.
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When no corner is created, only the Create by edges
and Create by vertex commands are displayed in the contextual
menu. |