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There are two modes available to export materials in 3D
XML:
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Export in a 3DXML for review: The
materials applied on a product are saved with their rendering
properties in a 3D XML file. You can work these materials with their
rendering properties if imported from a 3DXML file.
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- Material applied onto product instances are not
imported and displayed in V6 if they are stored in a V3
XML file.
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Material with a procedural 3D Texture (Marble, Vein,
Alternate vein, Stone and Chessboard texture type) are
exported in 3DXML file with their basic lighting
parameters only.
- External shaders associated to a material can be
exported. Associated resources (textures for shaders)
are also exported.
- Materials with Carpaint texture type are exported in
3DXML file but with their basic lighting parameters
only.
- Rendering data (standard lights and area lights) can
be exported.
- Lights and Cameras entities are exported in 3DXML
files as non-binarized entities.
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Export in a 3DXML for authoring: This
mode is used to exchange the complete definition of a
material. The material is stored in the private binarized part of
the exported 3D XML file. You can also import materials from an
external 3D XML file for authoring file into your own
database.
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Materials stored under this format are stored with all
their behaviors (rendering, drafting, analysis) and are
imbedded in the private binarized part of the 3DXML file
exported. This 3DXML file is imbedded in the archive file
which is the 3D XML for authoring file. |
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