 |
-
Select the Tools > Options > General > Display >
Performance tab then select the Enable OpenGL Shader check
box in the Miscellaneous area (this option appears only once the
necessary elements are downloaded):
-
Select the Italian Marble material in the
specification tree.
-
Select Edit > Properties or right-click and select
Properties to open the Properties dialog box.
The material properties can also be accessed by
right-clicking the object onto which the material has been applied
then selecting Material > Edit Material....
This avoids selecting the material in the specification tree and is
especially useful when working in Full Screen mode, for instance. |
You can also manipulate the
object (i.e. zooming in/out, etc.) directly in the geometry area
while displaying the Properties dialog box either by
double-clicking the material in the specification tree or by
right-clicking the material then selecting xxx object >
Definition. |
 |
The Car Paint
advanced material supports standard light sources (defined via
View > Lighting) as well as
spot and
directional
light sources defined in the Real Time Rendering
workbench.
When using the above-mentioned light sources, you can modify the
specular, ambient and diffuse coefficients as needed. |
-
Select the
Rendering tab, then select
Texture tab. Select Car Paint from the
Type list:
 |
 |
- The parameters under the Texture tab allows
you to define the respective parameters.
- The ... button displays the Color
dialog box, which allows you to select a color.

|
The shader is applied to your model. A section of
the model is as shown below:
|
 |
-
Click OK or
Apply
and then OK
to validate your parameters and close the Properties dialog
box.
|